![]() ![]() They do tend to differ in significant ways, which I’m glad of - it’s not just a series of blank screens that don’t tell you much. It has felt nice to be so “productive” in terms of churning out different engines’ ideas of nothing. Seems like Unreal does have a web export ( community supported), so that would mean I could potentially create this version on the gaming laptop rather than install Unreal on this MacBook Pro. I can release this suite without it, but it does feel a bit fundamental, so I’m pondering ways to deal with that. That’s a whole lot of nothing.Ĭurrently the big one I’m missing in the Unreal Engine, which I can’t install on my laptop as it takes up too much space. I started it officially yesterday morning and since then I’ve accumulated 11 nothings. First thoughts (Tuesday, 22 December 2020, 11:12AM)
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